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THE HANGMAN AT HOME // 2020/2021  DK, FR, CA


The Hangman at Home

“What does the hangman think about when he goes home at night from work?”

Inspired by the 1922 Carl Sandburg poem of the same title, this VR single-user immersive experience explores themes of acknowledgement and participation. It is not about hanging people, but about the awkward intimacy that comes with being human, and the connection between spectator, witness, and accomplice. The animated, interactive experience invites you into five interwoven stories, capturing pivotal moments in people’s lives. The Hangman at Home – VR ultimately reveals that we are all more alike than different, while raising questions of responsibility.

The experience begins with a call to action, as the user is asked to light a match to ignite the narrative. This non-linear, layered story is both interactive and observational. Users are given the choice to cross different thresholds, such as a door, a window, or a fireplace; each is a portal to a room where one of the five animated scenes unfolds. Eventually they have the opportunity to interact with objects that are extracted from these stories, to engage and create a soundscape. Finally, they are invited to take part in the poetic climax of this thoughtful, often playful, journey.

The Hangman at Home – VR is a co-production between Late Love Production (Denmark), Miyu Productions (France), Floréal Films (France) and the National Film Board of Canada.

English Press kit
French Press kit

Selections and awards:

  • Official Selection – VR Competition Ottawa International Animation Festival (2020)
  • Official Selection Geneva International Film Festival (2020)
  • Official Competition Festival du nouveau cinéma de Montréal (2020)



Politiken (Danish): politiken.dk/kultur/film
DR (Danish): www.dr.dk/nyheder/kultur/film

Zippy Frames (WIP Presentation in Annecy Int. Animation Festival):
www.zippyframes.com/the-hangman-at-home-vr WIP




Project Details

Language: English / French / Danish
Duration: 30 min experience + 10 min on-boarding and off-boarding
Technique: Interactive, 6DoF, 2D and 3D Animation
Technical:  VIVE, VIVE Pro, Oculus Rift, and Oculus Rift S

Supported by: The Danish Filminstitute (DK), The West Danish film fund (DK), CNC (FR), NFB (CA), The Animation Workshop (DK).

Distribution: Katayoun Dibamehr, +33 768 401610, katayoun@florealfilms.com